Virtual Experiments
Transcript of "Nick Yee Visits Metanomics"
NICK YEE VISITS METANOMICS MARCH 17, 2008
ROBERT BLOOMFIELD: Welcome, everyone, to this special edition of Metanomics, on this 4 sim Amphitheatre on CMP Isles one, two, three and four. Metanomics presents an interview or panel dis-cussion on business and policy issues in virtual worlds every Monday at 11:00 A.M. Pacific time, Second Life time.
Nick Yee Visits Metanomics
This Monday, March 17th, 2008, at 11:00AM-12:00PM SLT (2:00-3:00PM EST), Robert Bloomfield and Metanomics will host Dr. Nick Yee, research scientist at the Palo Alto Research Center. Dr. Yee recently received his Ph.D. in Communication from Stanford University, where he conducted experimental research on social interaction and self-representation in immersive virtual environments.
In preparation for this week's event, there is a wealth of background reading available on Nick Yee's website:
The Daedalus Project is an ongoing study of MMORPG players. MMORPGs (an acronym for Massively-Multiplayer Online Role-Playing Games) are a video game genre that allow thousands of people to interact, compete, and collaborate in an online virtual environment. Over the past 6 years, more than 40,000 MMORPG players have participated in the project.
At Stanford's Virtual Human Interaction Lab, I work with Jeremy Bailenson in using immersive virtual reality (VR) as a platform for conducting experiments in social interaction and self-representation. In particular, we are interested in exploring how to break the rules of physical social interaction to enhance interactions in virtual environments.
The PlayOn Group is a research group at the Palo Alto Research Center (PARC) that explores the social dynamics of Massively-Multiplayer Online Role-Playing Games (MMORPGs). In the group, I parse and analyze large data sets from longitudinal in-game census snapshots.
Monday's event will take place in the 4-Sim CMP Amphitheatre on CMP Island in Second Life. It will also be filmed and streamed live on SLCN.tv.
If you discover it to be full, however, you can still participate in the event live at any of our event partner locations, which are listed after the jump.
Trust in Second Life
I was pleased to learn today that there has been some discussion about my research on Terra Nova. John Duffy of the University of Pittsburgh Economics Department has written an article criticizing the reliability of data collected from the experiments in virtual worlds I conducted under the guidance of Louis Putterman of Brown University and Enrico Spolaore of Tufts University. Thomas Chesney of Nottingham University Business School picked it up on the blog, Terra Nova, so it seems appropriate for me to provide my perspective given that I have not yet published the findings of my recent experiment in the virtual lab.
Certainly, there are some unresolved methodological concerns with gathering data in online settings. However, it is important to weigh these costs against the benefits of online research: our methods allow us to test the external validity of general principles by experimenting on a different subject pool than the usual undergraduates; additionally, the combination of automated data gathering scripts and a population who are willing to participate at a fraction of the normal cost allows samples to be dramatically larger. The end result was that I collected over 1,200 data points over two months on a graduate student budget, realizing a 95% cost savings compared with more traditional laboratory methods. This allowed me to test five treatments on this subject pool and tease out more subtle factors that influence behavior that might not be detected in a smaller sample.
More, after the jump.
